Dual Angle Converter
Turn a no-thumb bowler’s PAP and a pin-to-CoG layout into a dual angle layout. Same math our pro shops use. Results update as you type.
Turn a no-thumb bowler’s PAP and a pin-to-CoG layout into a dual angle layout. Same math our pro shops use. Results update as you type.
Fractions or decimals. Example: 4 7/8 or 4.875.
Ball radius used in the spherical math: 4.2925 in. Distances in inches, angles in degrees.
Horizontal is over from the center of grip. Vertical up is positive. Vertical down is a negative number, such as -1.
Choose Sym or Asym. For Asym, enter a drilling angle from 15 to 120 degrees, then pin-to-PAP and pin-to-CoG.
Read drilling angle, pin-to-PAP, and VAL angle. The layout sum has to be greater than the CoG-to-PAP distance.
It turns a no-thumb bowler’s positive axis point (PAP) and a pin-to-center-of-grip layout into a dual angle layout: drilling angle, pin-to-PAP, and VAL angle.
The straight-line distance from the center of grip to the bowler’s PAP, rounded up to the nearest 1/8 inch. It changes when the PAP coordinates change.
Pin-to-CoG plus pin-to-PAP has to be greater than the CoG-to-PAP distance, or the pin cannot reach that PAP. Raise pin-to-PAP or pin-to-CoG until the warning clears.
On a symmetrical ball the converter sets the drilling angle so the center of gravity sits on the pin-to-CoG line. On an asymmetrical ball you enter the drilling angle you want, between 15 and 120 degrees, and the converter carries it through.
If the drilling angle puts the PSA past the vertical axis line, ball reaction can suffer. The converter names the minimum drilling angle that keeps the PSA on the VAL.